Monthly Update 2026 February
Another one!
Word Count: 582
Read Duration: 3 minutes
Published Mar 01, 2026
Home Sweet Home
To the Blog!
This blog supports RSS! Find it here!, and if you don't know what that is, you should learn! (or join my newsletter instead)
Table of Contents
Agh, another month! How do these pass so fast?
Disco Tools
Disco tools has not only released, but has already recieved its first major update!
Essentially, Disco Tools is a system that handles State and RNG to facilitate the creation of games in the vein of Disco Elysium. It builds off the splendid narrative base provided by Nathan Hoad’s Godot Dialogue Manager, to minimize the amount of work required to craft a narrative heavy game in godot.
This is the tooling from Gas Station, fully refactored into a solitary plugin from C# to GDScript and everything. I cannot tell you how much work this bitch has been, but I’m so glad it’s out there.
Codeberg Migration
You might notice that I’ve been migrating off github. Progress is slow, but it’s going little by little.
This is an ethical and political choice I’m making, as I dislike the proprietary nature of github, and the rapid enshittification therein, in addition to a general reluctance to use anything microslop-related due to the boycott. Moreover, Git federation is the way forward, and github will not be a proponent therein, so I would much rather support an alternative service that is.
Codeberg hasn’t been flawless (It’s down as I write this haha), but overall, it’s been working just fine.
Selfhosted forgejo has also been awesome, and I’d definitely recommend it. I’ve been running a generational dwarf fortress game off it with a friend, and it’s been super fun and convenient to have a personal git server for stupid shit like that.
Nodeletter
The February Nodeletter is out! Took a second but we should be reliably going every other month.
Games
I played some stuff. I got a good way through The Outer Wilds (That game has deprogrammed my object permananence), finished act 1 of baldur’s gate 3, and have been playing way too much timberborn (beeeeeeeavers). I should probably have waited till the thing’s 1.0 comes out later this month but my god I may be cooked.
Should probably uninstall all of it because that time sink is horrendus but gee whiz I just love games.
Music
I made a sick as fuck synth patch in cardinal for the game soundtrack that I’m working on, so hopefully I can get that out soon! Music is awesome but recording is just exhausting and I keep forgetting that when I go to play haha.
Retrospective
I think I did stuff this month. Probably.
I think I definitely needed to do more treehouse, I just got really sidetracked this month. Probably just a skill issue.
Plans
Further work on Disco Tools for sure. I really need to make a demo video showcasing some basic usage and the utility. I also need to get an asset store build out at some point, which requisites some assets and graphic design (the horrors).
I want to set up a Huginn server deployment on my homelab for content syndication. Also some much needed server maintanence. I’m not the best sysadmin, but I have kept my VPN and router up to date so at least my outdated deployments are secure.
I’m planning on testing out some XMPP clients as well to see how the user experience stacks up to matrix but haven’t had the time yet either.
That Niri PR is glaring at me so that needs to get done aghhh.
Treehouse! Treehouse! Treehouse! Get it out! Finish it! Make thing!
Conclusion
Imma go make things. You should go make things, and vaya con queso.
Blog posts are licensed under CCO! Attribution is greatly appreciated, though, as I put a lot of work into these!
Home Sweet Home
(But at the bottom of the page this time)
(But at the bottom of the page this time)