Godot Audio Manager

Fork of Godot Dialogue Manager with a focus on support for line-by-line voice over

Started Apr 09, 2025


Godot Audio Manager is a fork of Nathan Hoad’s Godot Dialogue Manager that intends to improve the plugin’s audio pipeline.

I really love Godot dialogue manager, but it fell flat when trying to voice act for individual lines of dialogue despite having a pretty straightforward compiler pipeline for data transfer between dialogue files and the game’s runtime. So I made it myself. Now I can drag an audio file that will be transferred to the dialogue bubble at runtime when the line is triggered. There are a few kinks to work out, and I haven’t been able to locate them all through top-level testing, so I’m looking to integrate VA into My Ludum Dare 57 entry, Nike’s House as a way to take the thing for a trial run.

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